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Alchemy

Plants & Potions

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Plants:

❯ Pick herbs like in rdr online, set custom coords, rewards and blips and choose the option for random spawns based off the coords

❯ Herbs can be picked but also eaten, you can config your own export for the metabolism you are using (fred+needs predefined)

❯ You can also choose the option for getting poisoned and high by eating it for each herb individually

❯ Just like in online mode, you can explore and find the herbs with the deadeye

❯ Lots of plants preconfigured and you can also add more from a list of so called "composites"

❯ Ability to pick plants from horseback


Potions:

❯ Players can each set up a camp where they can craft potions, stash their goods, upgrade the camp and maintain it

❯ If the camp doesnt get maintained it will be deleted after 14 days of not maintaining

❯ Camp menu can be locked to job or the player that created it

❯ xp system: the more xp a player gets from crafting the starter potions the more they can upgrade their tent(3 stages)

❯ The higher their camp stage and their xp is the more potions get unlocked

❯ You can set a antipoison property and an option to get high for each potion if you want it to heal from being poisoned by herbs or set the potion to not usable so you can put it into your own metabolism for more effects

❯ Animal bite poisoning chance options


Lots of config options like unlimited amount of different camps and potions that can be created

Webhooks that show every camp activity


Compatibility:

VORP, RSG

Main Video: Click

Video from a Roleplay Server: Click


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