Processing
Through this system, items can be "handed in" to various npc's, which are then passively processed after a longer (online-) time into another item

❯ Setup custom locations with specified items, npc's and timers
❯ All timers are saved into the database
❯ Using Vorp's Custom Inventory System
❯ Items gets processed passively while a player is online
❯ Compatible with battlepass social: Restrict processing locations per social level
❯ Webhook integration
Compatibility:
VORP
> This Script is locked by the CFX Escrow System <
