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Processing

Through this system, items can be "handed in" to various npc's, which are then passively processed after a longer (online-) time into another item

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❯ Setup custom locations with specified items, npc's and timers

❯ All timers are saved into the database

❯ Using Vorp's Custom Inventory System

❯ Items gets processed passively while a player is online

❯ Compatible with battlepass social: Restrict processing locations per social level

❯ Webhook integration


Compatibility:

VORP


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